Belle & Wissell

Networked Video Wall

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Category
Exhibit & Retail
Agency
Client
Tech
Cinder, OpenGL, C++, Ember.js, d3.js, JavaScript, node.js
Role

Working off of Belle & Wissell’s excellent wireframes and art direction, I created the software and fleshed out the UX for this massive interactive wall (eight 98-inch large-scale touchscreens). Interesting challenges included a networked “attract mode”, and rendering HTML and CSS based content in a C++ and OpenGL wrapper app to maintain 60+ fps performance and finesse multi-touch gesture handling.

More info & full credits on bwco.info »